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Procedural Animation

Project type

Self Learning

I deepened my understanding of procedural animation and its potential to create flexible, interactive, and realistic animations in games. This learning experience enriched my skill set as a developer and expanded my ability to craft dynamic gameplay.
Unlike traditional animation, where each movement is manually created and stored as a sequence of frames, procedural animation uses algorithms and rules to generate animations on the fly.

Here the animal's body was moved via its transform, while the legs and head automatically adjusted to maintain realistic positioning and movement.
Scripts ensured that each part responded appropriately to the overall motion, simulating natural behavior.

[WHY USE PROCEDURAL ANIMATION?]
Dynamic Behavior: Perfect for scenarios where elements need to adapt in real time to changing positions or environments.
Efficiency: Eliminates the need for multiple pre-made animations, especially for complex systems.
Realism: Adds a layer of interactivity and authenticity to movements, particularly for creatures or mechanisms.

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